Workshops
Workshop 1: Storytelling and Technologies
Workshop 2 - Telling Stories with Images
Workshop 3 - Interactivity, Play, and Game Design
Workshop 4 - Video
Workshop 5 - Realism and Performance
Workshop 6 - Story Design: Research
Workshop 7 - Story Design: Narrative Linearity, Non-Linearity, and Flow
Workshop 8 - Story Design: Visualization
Pull out your notes for a story you’re working on (better if it’s one in the early conceptual stages, but it doesn’t have to be)
- >Bubbl.us or Text 2 Mind Map> to organize, expand, and deepen your thoughts on how the various pieces of your story relate to one another
- Use color, lines, shapes of nodes, size, font, emphasis to identify similarities and differences
Workshop 9 - Project Workshop: Development
Workshop 10 - None: work on Project Design Prospectus' at home
Workshop 11 - Project Workshop: Flow Planning
Activities
20 April - Prospectus Feedback
- Does it include a brief description of the assignment, a layout of the individual elements of the piece, and a schedule for when each piece will be completed?
- Is the brief clear and does it identify a unifying idea for the project?
- (from the assignment) Does it use multiple media together to effectively communicate the details of the proposed piece? That is, can a reader, using only the Prospectus documents, get a very clear sense for how the final piece will turn out?
- What questions do you have about what the final product will be like from this document?
- Is the schedule reasonable?
- Do you foresee any problems getting this work done in the time remaining in the semester?
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